[ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand.
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@@ -8,6 +8,12 @@ ________________________________________________________________________________
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StepMania 5.0 $NEXT | 20110xyy
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--------------------------------------------------------------------------------
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2011/05/15
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----------
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* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and
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replace them with DebugStartOnCommand, DebugBackOnCommand, and
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DebugTweenOffCommand. [AJ]
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2011/05/14
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----------
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* [ModIcon] Added StopWords metric. [AJ]
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@@ -3211,6 +3211,9 @@ SongOptionsOffCommand=
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DebugX=SCREEN_CENTER_X
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DebugY=SCREEN_BOTTOM-72
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DebugOnCommand=zoom,0.75
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DebugStartOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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DebugBackOnCommand=stoptweening;diffusealpha,0;linear,1/8;diffusealpha,1
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DebugTweenOffCommand=stoptweening;linear,1/8;diffusealpha,0
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#
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SongNumberFormat="%d"
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SongNumberP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60
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+3
-14
@@ -2156,11 +2156,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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else if( input.type==IET_FIRST_PRESS && m_GiveUpTimer.IsZero() )
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{
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m_textDebug.SetText( GIVE_UP_START_TEXT );
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// todo: un-hardcode commands and move to metrics -aj
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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m_textDebug.PlayCommand( "StartOn" );
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m_GiveUpTimer.Touch(); // start the timer
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}
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@@ -2187,18 +2183,11 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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else if( PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS )
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{
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m_textDebug.SetText( GIVE_UP_BACK_TEXT );
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// todo: un-hardcode commands and move to metrics -aj
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m_textDebug.StopTweening();
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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m_textDebug.PlayCommand( "BackOn" );
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}
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else if( PREFSMAN->m_bDelayedBack && input.type==IET_RELEASE )
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{
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// todo: un-hardcode commands and move to metrics -aj
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m_textDebug.StopTweening();
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m_textDebug.BeginTweening( 1/8.f );
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m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
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m_textDebug.PlayCommand( "TweenOff" );
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}
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return;
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