merge m_SecondaryMenuButton into GameButtonInfo
This commit is contained in:
+70
-160
@@ -127,20 +127,12 @@ static const Game g_Game_Dance =
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"dance", // m_szName
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"dance", // m_szName
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"Left",
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{ "Left", MENU_BUTTON_LEFT },
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"Right",
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{ "Right", MENU_BUTTON_RIGHT },
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"Up",
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{ "Up", MENU_BUTTON_UP },
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"Down",
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{ "Down", MENU_BUTTON_DOWN },
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"UpLeft",
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{ "UpLeft", MenuButton_Invalid },
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"UpRight",
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{ "UpRight", MenuButton_Invalid },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // DANCE_BUTTON_LEFT
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MENU_BUTTON_RIGHT, // DANCE_BUTTON_RIGHT
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MENU_BUTTON_UP, // DANCE_BUTTON_UP
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MENU_BUTTON_DOWN, // DANCE_BUTTON_DOWN
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MenuButton_Invalid, // DANCE_BUTTON_UPLEFT
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MenuButton_Invalid, // DANCE_BUTTON_UPRIGHT
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},
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},
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g_AutoKeyMappings_Dance
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g_AutoKeyMappings_Dance
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},
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},
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@@ -190,18 +182,11 @@ static const Game g_Game_Pump =
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"pump", // m_szName
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"pump", // m_szName
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"UpLeft",
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{ "UpLeft", MENU_BUTTON_UP },
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"UpRight",
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{ "UpRight", MENU_BUTTON_DOWN },
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"Center",
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{ "Center", MENU_BUTTON_START },
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"DownLeft",
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{ "DownLeft", MENU_BUTTON_LEFT },
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"DownRight",
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{ "DownRight", MENU_BUTTON_RIGHT },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_UP, // PUMP_BUTTON_UPLEFT
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MENU_BUTTON_DOWN, // PUMP_BUTTON_UPRIGHT
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MENU_BUTTON_START, // PUMP_BUTTON_CENTER
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MENU_BUTTON_LEFT, // PUMP_BUTTON_DOWNLEFT
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MENU_BUTTON_RIGHT, // PUMP_BUTTON_DOWNRIGHT
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},
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},
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g_AutoKeyMappings_Pump
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g_AutoKeyMappings_Pump
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},
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},
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@@ -240,22 +225,13 @@ static const Game g_Game_Ez2 =
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"ez2", // m_szName
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"ez2", // m_szName
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"FootUpLeft",
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{ "FootUpLeft", MENU_BUTTON_UP },
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"FootUpRight",
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{ "FootUpRight", MENU_BUTTON_DOWN },
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"FootDown",
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{ "FootDown", MENU_BUTTON_START },
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"HandUpLeft",
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{ "HandUpLeft", MENU_BUTTON_LEFT },
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"HandUpRight",
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{ "HandUpRight", MENU_BUTTON_RIGHT },
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"HandLrLeft",
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{ "HandLrLeft", MenuButton_Invalid },
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"HandLrRight",
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{ "HandLrRight", MenuButton_Invalid },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_UP, // EZ2_BUTTON_FOOTUPLEFT
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MENU_BUTTON_DOWN, // EZ2_BUTTON_FOOTUPRIGHT
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MENU_BUTTON_START, // EZ2_BUTTON_FOOTDOWN
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MENU_BUTTON_LEFT, // EZ2_BUTTON_HANDUPLEFT
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MENU_BUTTON_RIGHT, // EZ2_BUTTON_HANDUPRIGHT
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MenuButton_Invalid, // EZ2_BUTTON_HANDLRLEFT
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MenuButton_Invalid, // EZ2_BUTTON_HANDLRRIGHT
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},
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},
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g_AutoKeyMappings_Ez2
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g_AutoKeyMappings_Ez2
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},
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},
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@@ -294,18 +270,11 @@ static const Game g_Game_Para =
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"para", // m_szName
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"para", // m_szName
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"Left",
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{ "Left", MENU_BUTTON_LEFT },
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"UpLeft",
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{ "UpLeft", MENU_BUTTON_DOWN },
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"Up",
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{ "Up", MenuButton_Invalid },
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"UpRight",
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{ "UpRight", MENU_BUTTON_UP },
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"Right",
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{ "Right", MENU_BUTTON_RIGHT },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // PARA_BUTTON_LEFT
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MENU_BUTTON_DOWN, // PARA_BUTTON_UPLEFT
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MenuButton_Invalid, // PARA_BUTTON_UP
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MENU_BUTTON_UP, // PARA_BUTTON_UPRIGHT
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MENU_BUTTON_RIGHT, // PARA_BUTTON_RIGHT
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},
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},
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g_AutoKeyMappings_Para
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g_AutoKeyMappings_Para
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},
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},
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@@ -345,24 +314,14 @@ static const Game g_Game_DS3DDX =
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"ds3ddx", // m_szName
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"ds3ddx", // m_szName
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"HandLeft",
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{ "HandLeft", MENU_BUTTON_LEFT },
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"FootDownLeft",
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{ "FootDownLeft", MenuButton_Invalid },
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"FootUpLeft",
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{ "FootUpLeft", MenuButton_Invalid },
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"HandUp",
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{ "HandUp", MENU_BUTTON_UP },
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"HandDown",
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{ "HandDown", MENU_BUTTON_DOWN },
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"FootUpRight",
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{ "FootUpRight", MenuButton_Invalid },
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"FootDownRight",
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{ "FootDownRight", MenuButton_Invalid },
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"HandRight",
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{ "HandRight", MENU_BUTTON_RIGHT },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // DS3DDX_BUTTON_HANDLEFT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTDOWNLEFT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTUPLEFT
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MENU_BUTTON_UP, // DS3DDX_BUTTON_HANDUP
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MENU_BUTTON_DOWN, // DS3DDX_BUTTON_HANDDOWN
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTUPRIGHT
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MenuButton_Invalid, // DS3DDX_BUTTON_FOOTDOWNRIGHT
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MENU_BUTTON_RIGHT, // DS3DDX_BUTTON_HANDRIGHT
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},
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},
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g_AutoKeyMappings_DS3DDX
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g_AutoKeyMappings_DS3DDX
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},
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},
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@@ -405,26 +364,15 @@ static const Game g_Game_Beat =
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"beat", // m_szName
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"beat", // m_szName
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"Key1",
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{ "Key1", MENU_BUTTON_LEFT },
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"Key2",
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{ "Key2", MenuButton_Invalid },
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"Key3",
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{ "Key3", MENU_BUTTON_RIGHT },
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"Key4",
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{ "Key4", MenuButton_Invalid },
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"Key5",
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{ "Key5", MenuButton_Invalid },
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"Key6",
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{ "Key6", MenuButton_Invalid },
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"Key7",
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{ "Key7", MenuButton_Invalid },
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"Scratch up",
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{ "Scratch up", MENU_BUTTON_UP },
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"Scratch down",
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{ "Scratch down", MENU_BUTTON_DOWN },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // BEAT_BUTTON_KEY1
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MenuButton_Invalid, // BEAT_BUTTON_KEY2
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MENU_BUTTON_RIGHT, // BEAT_BUTTON_KEY3
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MenuButton_Invalid, // BEAT_BUTTON_KEY4
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MenuButton_Invalid, // BEAT_BUTTON_KEY5
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MenuButton_Invalid, // BEAT_BUTTON_KEY6
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MenuButton_Invalid, // BEAT_BUTTON_KEY7
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MENU_BUTTON_UP, // BEAT_BUTTON_SCRATCHUP
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MENU_BUTTON_DOWN, // BEAT_BUTTON_SCRATCHDOWN
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},
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},
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g_AutoKeyMappings_Beat
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g_AutoKeyMappings_Beat
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},
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},
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@@ -468,16 +416,10 @@ static const Game g_Game_Maniax =
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"maniax", // m_szName
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"maniax", // m_szName
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"HandUpLeft",
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{ "HandUpLeft", MENU_BUTTON_LEFT },
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"HandUpRight",
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{ "HandUpRight", MENU_BUTTON_RIGHT },
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"HandLrLeft",
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{ "HandLrLeft", MENU_BUTTON_DOWN },
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"HandLrRight",
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{ "HandLrRight", MENU_BUTTON_UP },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // MANIAX_BUTTON_HANDUPLEFT
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MENU_BUTTON_RIGHT, // MANIAX_BUTTON_HANDUPRIGHT
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MENU_BUTTON_DOWN, // MANIAX_BUTTON_HANDLRLEFT
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MENU_BUTTON_UP, // MANIAX_BUTTON_HANDLRRIGHT
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},
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},
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g_AutoKeyMappings_Maniax
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g_AutoKeyMappings_Maniax
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},
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},
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@@ -526,26 +468,15 @@ static const Game g_Game_Techno =
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"techno", // m_szName
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"techno", // m_szName
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"Left",
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{ "Left", MENU_BUTTON_LEFT },
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"Right",
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{ "Right", MENU_BUTTON_RIGHT },
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"Up",
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{ "Up", MENU_BUTTON_UP },
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"Down",
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{ "Down", MENU_BUTTON_DOWN },
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"UpLeft",
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{ "UpLeft", MenuButton_Invalid },
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"UpRight",
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{ "UpRight", MenuButton_Invalid },
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"Center",
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{ "Center", MenuButton_Invalid },
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"DownLeft",
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{ "DownLeft", MenuButton_Invalid },
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"DownRight",
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{ "DownRight", MenuButton_Invalid },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // TECHNO_BUTTON_LEFT
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MENU_BUTTON_RIGHT, // TECHNO_BUTTON_RIGHT
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MENU_BUTTON_UP, // TECHNO_BUTTON_UP
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MENU_BUTTON_DOWN, // TECHNO_BUTTON_DOWN
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MenuButton_Invalid, // TECHNO_BUTTON_UPLEFT
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MenuButton_Invalid, // TECHNO_BUTTON_UPRIGHT
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MenuButton_Invalid, // TECHNO_BUTTON_CENTER
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MenuButton_Invalid, // TECHNO_BUTTON_DOWNLEFT
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MenuButton_Invalid, // TECHNO_BUTTON_DOWNRIGHT
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},
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},
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g_AutoKeyMappings_Techno
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g_AutoKeyMappings_Techno
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},
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},
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@@ -590,26 +521,15 @@ static const Game g_Game_Popn =
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"popn", // m_szName
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"popn", // m_szName
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"Left White",
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{ "Left White", MenuButton_Invalid },
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"Left Yellow",
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{ "Left Yellow", MENU_BUTTON_UP },
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"Left Green",
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{ "Left Green", MenuButton_Invalid },
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"Left Blue",
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{ "Left Blue", MENU_BUTTON_LEFT },
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"Red",
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{ "Red", MENU_BUTTON_START },
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"Right Blue",
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{ "Right Blue", MENU_BUTTON_RIGHT },
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"Right Green",
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{ "Right Green", MenuButton_Invalid },
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"Right Yellow",
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{ "Right Yellow", MENU_BUTTON_DOWN },
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"Right White",
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{ "Right White", MenuButton_Invalid },
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},
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{ // m_SecondaryMenuButton
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MenuButton_Invalid, // POPN_BUTTON_LEFT_WHITE
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MENU_BUTTON_UP, // POPN_BUTTON_LEFT_YELLOW
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MenuButton_Invalid, // POPN_BUTTON_LEFT_GREEN
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MENU_BUTTON_LEFT, // POPN_BUTTON_LEFT_BLUE
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MENU_BUTTON_START, // POPN_BUTTON_RED
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MENU_BUTTON_RIGHT, // POPN_BUTTON_RIGHT_BLUE
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MenuButton_Invalid, // POPN_BUTTON_RIGHT_GREEN
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MENU_BUTTON_DOWN, // POPN_BUTTON_RIGHT_YELLOW
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MenuButton_Invalid, // POPN_BUTTON_RIGHT_WHITE
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},
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},
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g_AutoKeyMappings_Popn
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g_AutoKeyMappings_Popn
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},
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},
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@@ -653,24 +573,14 @@ static const Game g_Game_Lights =
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"lights", // m_szName
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"lights", // m_szName
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ // m_szButtonNames
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"MarqueeUpLeft",
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{ "MarqueeUpLeft", MENU_BUTTON_LEFT },
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"MarqueeUpRight",
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{ "MarqueeUpRight", MENU_BUTTON_RIGHT },
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"MarqueeLrLeft",
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{ "MarqueeLrLeft", MENU_BUTTON_UP },
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"MarqueeLrRight",
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{ "MarqueeLrRight", MENU_BUTTON_DOWN },
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"ButtonsLeft",
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{ "ButtonsLeft", MenuButton_Invalid },
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"ButtonsRight",
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{ "ButtonsRight", MenuButton_Invalid },
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"BassLeft",
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{ "BassLeft", MenuButton_Invalid },
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"BassRight",
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{ "BassRight", MenuButton_Invalid },
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},
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{ // m_SecondaryMenuButton
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MENU_BUTTON_LEFT, // LIGHTS_BUTTON_MARQUEE_UP_LEFT
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MENU_BUTTON_RIGHT, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT
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MENU_BUTTON_UP, // LIGHTS_BUTTON_MARQUEE_LR_LEFT
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MENU_BUTTON_DOWN, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT
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MenuButton_Invalid, // LIGHTS_BUTTON_BUTTONS_LEFT
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MenuButton_Invalid, // LIGHTS_BUTTON_BUTTONS_RIGHT
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MenuButton_Invalid, // LIGHTS_BUTTON_BASS_LEFT
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MenuButton_Invalid, // LIGHTS_BUTTON_BASS_RIGHT
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},
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},
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g_AutoKeyMappings_Lights
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g_AutoKeyMappings_Lights
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},
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},
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@@ -1005,7 +1005,7 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
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GameButton SecondaryGameButton = GameButton_Invalid;
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GameButton SecondaryGameButton = GameButton_Invalid;
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for( int i = GAME_BUTTON_NEXT; i < m_iButtonsPerController; ++i )
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for( int i = GAME_BUTTON_NEXT; i < m_iButtonsPerController; ++i )
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{
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{
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if( m_SecondaryMenuButton[i-GAME_BUTTON_NEXT] == MenuI )
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if( m_GameButtonInfo[i-GAME_BUTTON_NEXT].m_SecondaryMenuButton == MenuI )
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{
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{
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SecondaryGameButton = i;
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SecondaryGameButton = i;
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break;
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break;
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@@ -1031,32 +1031,34 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
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MenuButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
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MenuButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
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{
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{
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if( gb < GAME_BUTTON_NEXT )
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return GetGameButtonInfo(gb)->m_SecondaryMenuButton;
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return MenuButton_Invalid;
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return m_SecondaryMenuButton[gb - GAME_BUTTON_NEXT];
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}
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}
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static const char *g_szCommonGameButtonNames[] =
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static const InputScheme::GameButtonInfo g_CommonGameButtonInfo[] =
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{
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{
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"MenuLeft",
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{ "MenuLeft", MenuButton_Invalid },
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"MenuRight",
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{ "MenuRight", MenuButton_Invalid },
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"MenuUp",
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{ "MenuUp", MenuButton_Invalid },
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"MenuDown",
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{ "MenuDown", MenuButton_Invalid },
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"Start",
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{ "Start", MenuButton_Invalid },
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"Select",
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{ "Select", MenuButton_Invalid },
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"Back",
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{ "Back", MenuButton_Invalid },
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"Coin",
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{ "Coin", MenuButton_Invalid },
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"Operator",
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{ "Operator", MenuButton_Invalid },
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};
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};
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const InputScheme::GameButtonInfo *InputScheme::GetGameButtonInfo( GameButton gb ) const
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{
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COMPILE_ASSERT( GAME_BUTTON_NEXT == ARRAYLEN(g_CommonGameButtonInfo) );
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if( gb < GAME_BUTTON_NEXT )
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return &g_CommonGameButtonInfo[gb];
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else
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return &m_GameButtonInfo[gb-GAME_BUTTON_NEXT];
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}
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const char *InputScheme::GetGameButtonName( GameButton gb ) const
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const char *InputScheme::GetGameButtonName( GameButton gb ) const
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{
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{
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COMPILE_ASSERT( GAME_BUTTON_NEXT == ARRAYLEN(g_szCommonGameButtonNames) );
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return GetGameButtonInfo(gb)->m_szName;
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if( gb < GAME_BUTTON_NEXT )
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return g_szCommonGameButtonNames[gb];
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else
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return m_szGameButtonNames[gb-GAME_BUTTON_NEXT];
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}
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}
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||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -40,17 +40,18 @@ public:
|
|||||||
int m_iButtonsPerController;
|
int m_iButtonsPerController;
|
||||||
struct GameButtonInfo
|
struct GameButtonInfo
|
||||||
{
|
{
|
||||||
char m_szName[60]; // The name used by the button graphics system. e.g. "left", "right", "middle C", "snare"
|
const char *m_szName; // The name used by the button graphics system. e.g. "left", "right", "middle C", "snare"
|
||||||
|
MenuButton m_SecondaryMenuButton;
|
||||||
};
|
};
|
||||||
/* Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT. */
|
/* Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT. */
|
||||||
const char *m_szGameButtonNames[NUM_GameButton];
|
GameButtonInfo m_GameButtonInfo[NUM_GameButton];
|
||||||
MenuButton m_SecondaryMenuButton[NUM_GameButton];
|
|
||||||
const InputMapping *m_Maps;
|
const InputMapping *m_Maps;
|
||||||
|
|
||||||
GameButton ButtonNameToIndex( const RString &sButtonName ) const;
|
GameButton ButtonNameToIndex( const RString &sButtonName ) const;
|
||||||
MenuButton GameInputToMenuButton( GameInput GameI ) const;
|
MenuButton GameInputToMenuButton( GameInput GameI ) const;
|
||||||
void MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const;
|
void MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const;
|
||||||
MenuButton GetMenuButtonSecondaryFunction( GameButton gb ) const;
|
MenuButton GetMenuButtonSecondaryFunction( GameButton gb ) const;
|
||||||
|
const GameButtonInfo *GetGameButtonInfo( GameButton gb ) const;
|
||||||
const char *GetGameButtonName( GameButton gb ) const;
|
const char *GetGameButtonName( GameButton gb ) const;
|
||||||
};
|
};
|
||||||
#define FOREACH_GameButtonInScheme( s, var ) for( GameButton var=(GameButton)0; var<s->m_iButtonsPerController; enum_add<GameButton>( var, +1 ) )
|
#define FOREACH_GameButtonInScheme( s, var ) for( GameButton var=(GameButton)0; var<s->m_iButtonsPerController; enum_add<GameButton>( var, +1 ) )
|
||||||
|
|||||||
Reference in New Issue
Block a user