diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index 807641cbf0..8fb0b70eb3 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -845,7 +845,7 @@ void MovieTexture_FFMpeg::DecoderThread() /* Windows likes to boost priority when processes come out of a wait state. We don't * want that, since it'll result in us having a small priority boost after each movie * frame, resulting in skips in the gameplay thread. */ - if( !SetThreadPriorityBoost(GetCurrentThread(), TRUE) && GetLastError() != ERROR_NOT_SUPPORTED ) + if( !SetThreadPriorityBoost(GetCurrentThread(), TRUE) && GetLastError() != ERROR_CALL_NOT_IMPLEMENTED ) LOG->Warn( werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed") ); #endif