remove some old experimental stuff

This commit is contained in:
Glenn Maynard
2005-01-15 01:38:42 +00:00
parent f4391c932b
commit f8b90e0bcf
5 changed files with 2 additions and 31 deletions
+2 -7
View File
@@ -430,13 +430,8 @@ void NoteField::DrawPrimitives()
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
float fFirstDrawScale = g_NoteFieldMode[pn].m_fFirstPixelToDrawScale;
float fLastDrawScale = g_NoteFieldMode[pn].m_fLastPixelToDrawScale;
iFirstPixelToDraw = (int)(iFirstPixelToDraw * fFirstDrawScale * fDrawScale);
iLastPixelToDraw = (int)(iLastPixelToDraw * fLastDrawScale * fDrawScale);
iFirstPixelToDraw = (int)(iFirstPixelToDraw * fDrawScale);
iLastPixelToDraw = (int)(iLastPixelToDraw * fDrawScale);
// Probe for first and last notes on the screen
-12
View File
@@ -19,7 +19,6 @@ NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
NoteFieldMode::NoteFieldMode()
{
m_fFirstPixelToDrawScale = m_fLastPixelToDrawScale = 1.0f;
}
void NoteFieldMode::BeginDrawTrack(int tn)
@@ -55,17 +54,6 @@ void NoteFieldMode::Load(const XNode *pNode, int pn)
/* Required: */
ASSERT( pNode->GetAttrValue("Name", m_Name ) );
// if we aren't loading a player, we can bail here.
if(pn == -1)
return;
GetValue( pNode, pn, "PixelsDrawAheadScale", m_fFirstPixelToDrawScale );
GetValue( pNode, pn, "PixelsDrawBehindScale", m_fLastPixelToDrawScale );
CString s;
if( GetValue( pNode, pn, "Judgment", s ) ) m_JudgmentCmd = ParseCommands(s);
if( GetValue( pNode, pn, "Combo", s ) ) m_ComboCmd = ParseCommands(s);
}
NoteFieldPositioning::NoteFieldPositioning(CString fn)
-4
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@@ -24,10 +24,6 @@ struct NoteFieldMode
CString m_Id;
float m_fPositionTrackX[MAX_NOTE_TRACKS];
float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
Commands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
};
class NoteFieldPositioning
-6
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@@ -236,12 +236,6 @@ void Player::Load( const NoteData& noteData )
m_ProTimingDisplay.SetX( JUDGMENT_X(pn,bPlayerUsingBothSides) );
m_ProTimingDisplay.SetY( bReverse ? SCREEN_BOTTOM-JUDGMENT_Y : SCREEN_TOP+JUDGMENT_Y );
/* These commands add to the above positioning, and are usually empty. */
m_Judgment.RunCommands( g_NoteFieldMode[pn].m_JudgmentCmd );
m_ProTimingDisplay.RunCommands( g_NoteFieldMode[pn].m_JudgmentCmd );
m_Combo.RunCommands( g_NoteFieldMode[pn].m_ComboCmd );
m_AttackDisplay.RunCommands( g_NoteFieldMode[pn].m_AttackDisplayCmd );
// Need to set Y positions of all these elements in Update since
// they change depending on PlayerOptions.
-2
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@@ -8,7 +8,6 @@
#include "HoldJudgment.h"
#include "Combo.h"
#include "NoteDataWithScoring.h"
#include "ArrowBackdrop.h"
#include "RageTimer.h"
#include "ProTimingDisplay.h"
#include "RageSound.h"
@@ -78,7 +77,6 @@ protected:
float m_fOffset[SAMPLE_COUNT]; // for AutoSync
int m_iOffsetSample;
ArrowBackdrop m_ArrowBackdrop;
NoteField* m_pNoteField;
HoldJudgment m_HoldJudgment[MAX_NOTE_TRACKS];