Alphabetized OPTIONS/OPERATOR menu for neatness

This commit is contained in:
Kevin Slaughter
2003-02-19 11:28:30 +00:00
parent 017fa39660
commit f8a364c232
+20 -25
View File
@@ -27,23 +27,23 @@
enum {
OM_INPUT = 0,
OM_MAPKEYS,
OM_MACHINE,
OM_GRAPHIC,
OM_APPEARANCE = 0,
OM_INPUT,
OM_CONFIG_KEY_JOY,
OM_GAMEPLAY,
OM_APPEARANCE,
OM_GRAPHIC,
OM_MACHINE,
OM_SOUND,
NUM_OPTIONS_MENU_LINES
};
OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
{ "", 1, {"Input Options"} },
{ "", 1, {"Config Key/Joy"} },
{ "", 1, {"Machine Options"} },
{ "", 1, {"Graphic Options"} },
{ "", 1, {"Gameplay Options"} },
{ "", 1, {"Appearance Options"} },
{ "", 1, {"Config Key/Joy"} },
{ "", 1, {"Input Options"} },
{ "", 1, {"Gameplay Options"} },
{ "", 1, {"Graphic Options"} },
{ "", 1, {"Machine Options"} },
{ "", 1, {"Sound Options"} },
};
@@ -100,19 +100,14 @@ void ScreenOptionsMenu::GoToNextState()
{
switch( this->m_iCurrentRow[0] )
{
case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
case OM_MAPKEYS: SCREENMAN->SetNewScreen("ScreenMapControllers"); break;
case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break;
case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
default: // Exit
SCREENMAN->SetNewScreen("ScreenTitleMenu");
case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
case OM_CONFIG_KEY_JOY: SCREENMAN->SetNewScreen("ScreenMapControllers"); break;
case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break;
case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
case OM_SOUND: SCREENMAN->SetNewScreen("ScreenSoundOptions"); break;
default: // Exit
SCREENMAN->SetNewScreen("ScreenTitleMenu");
}
}
}