add basic survival gameplay
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@@ -122,6 +122,7 @@ public:
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int m_iGradeWeightOK;
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int m_iGradeWeightNG;
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// super meter used in rave
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float m_fSuperMeterPercentChangeMarvelous;
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float m_fSuperMeterPercentChangePerfect;
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float m_fSuperMeterPercentChangeGreat;
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@@ -133,6 +134,17 @@ public:
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float m_fSuperMeterPercentChangeNG;
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bool m_bMercifulSuperMeter; // negative super deltas are scaled by the players life percentage
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// time meter used in survival
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float m_fTimeMeterSecondsChangeMarvelous;
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float m_fTimeMeterSecondsChangePerfect;
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float m_fTimeMeterSecondsChangeGreat;
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float m_fTimeMeterSecondsChangeGood;
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float m_fTimeMeterSecondsChangeBoo;
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float m_fTimeMeterSecondsChangeMiss;
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float m_fTimeMeterSecondsChangeHitMine;
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float m_fTimeMeterSecondsChangeOK;
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float m_fTimeMeterSecondsChangeNG;
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bool m_bAutoPlay;
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bool m_bDelayedBack;
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bool m_bShowInstructions, m_bShowSelectGroup;
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