add basic survival gameplay
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@@ -687,10 +687,19 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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vector<Course*> apCourses;
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switch( so )
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{
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case SORT_NONSTOP_COURSES: SONGMAN->GetCourses( COURSE_TYPE_NONSTOP, apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case SORT_ONI_COURSES: SONGMAN->GetCourses( COURSE_TYPE_ONI, apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case SORT_ENDLESS_COURSES: SONGMAN->GetCourses( COURSE_TYPE_ENDLESS, apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case SORT_ALL_COURSES: SONGMAN->GetAllCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses ); break;
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case SORT_NONSTOP_COURSES:
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SONGMAN->GetCourses( COURSE_TYPE_NONSTOP, apCourses, PREFSMAN->m_bAutogenGroupCourses );
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break;
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case SORT_ONI_COURSES:
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SONGMAN->GetCourses( COURSE_TYPE_ONI, apCourses, PREFSMAN->m_bAutogenGroupCourses );
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SONGMAN->GetCourses( COURSE_TYPE_SURVIVAL, apCourses, PREFSMAN->m_bAutogenGroupCourses );
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break;
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case SORT_ENDLESS_COURSES:
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SONGMAN->GetCourses( COURSE_TYPE_ENDLESS, apCourses, PREFSMAN->m_bAutogenGroupCourses );
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break;
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case SORT_ALL_COURSES:
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SONGMAN->GetAllCourses( apCourses, PREFSMAN->m_bAutogenGroupCourses );
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break;
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default: ASSERT(0); break;
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}
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