fix error, slightly modify position of MIGS/ITG boxes
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@@ -33,7 +33,7 @@ local function CreateStats( pnPlayer )
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--
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--
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local t = Def.ActorFrame {};
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,-32);
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InitCommand=cmd(y,-34);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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};
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@@ -43,7 +43,7 @@ local function CreateStats( pnPlayer )
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aText .. { Text=string.format("%04i",tValues["ITG_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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aText .. { Text=string.format("%04i",tValues["ITG_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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};
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};
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,-16);
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InitCommand=cmd(y,-6);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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};
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@@ -52,14 +52,6 @@ local function CreateStats( pnPlayer )
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aText .. { Text="/"; InitCommand=cmd(x,28;y,5;vertalign,bottom;zoom,0.5;diffusealpha,0.5); };
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aText .. { Text="/"; InitCommand=cmd(x,28;y,5;vertalign,bottom;zoom,0.5;diffusealpha,0.5); };
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aText .. { Text=string.format("%04i",tValues["MIGS_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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aText .. { Text=string.format("%04i",tValues["MIGS_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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};
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};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,0);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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aLabel .. { Text="Signed:"; InitCommand=cmd(x,-64) };
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aText .. { Text=string.format( #(tPlayerData[PLAYER_1].SignedJudgments) ); InitCommand=cmd(x,-8;y,5;vertalign,bottom;zoom,0.675); };
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};
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return t
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return t
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end;
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end;
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local t = Def.ActorFrame {};
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local t = Def.ActorFrame {};
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