send message on beat crossed
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@@ -1706,47 +1706,66 @@ void ScreenGameplay::UpdateLights()
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void ScreenGameplay::SendCrossedMessages()
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{
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const int NUM_MESSAGES_TO_SEND = 4;
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const float MESSAGE_SPACING_SECONDS = 0.5f;
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PlayerNumber pn = PLAYER_INVALID;
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FOREACH_EnabledPlayer( p )
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{
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if( GAMESTATE->m_pCurSteps[p]->GetDifficulty() == DIFFICULTY_BEGINNER )
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{
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pn = p;
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break;
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}
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}
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if( pn == PLAYER_INVALID )
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return;
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static int iRowLastCrossed = 0;
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NoteData &nd = m_Player[pn].m_NoteData;
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static int iRowLastCrossedAll[NUM_MESSAGES_TO_SEND] = { 0, 0, 0, 0 };
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for( int i=0; i<NUM_MESSAGES_TO_SEND; i++ )
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{
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float fOffsetFromCurrentSeconds = MESSAGE_SPACING_SECONDS * i;
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds + fOffsetFromCurrentSeconds; // trigger the light a tiny bit early
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
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float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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int &iRowLastCrossed = iRowLastCrossedAll[i];
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
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for( int r=iRowLastCrossed+1; r<=iRowNow; r++ )
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{
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if( nd.IsThereATapOrHoldHeadAtRow(r) )
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{
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LOG->Trace( "r = %d", r );
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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break;
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}
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if( GetNoteType( r ) == NOTE_TYPE_4TH )
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MESSAGEMAN->Broadcast( MESSAGE_BEAT_CROSSED );
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}
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iRowLastCrossed = iRowNow;
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}
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{
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const int NUM_MESSAGES_TO_SEND = 4;
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const float MESSAGE_SPACING_SECONDS = 0.5f;
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PlayerNumber pn = PLAYER_INVALID;
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FOREACH_EnabledPlayer( p )
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{
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if( GAMESTATE->m_pCurSteps[p]->GetDifficulty() == DIFFICULTY_BEGINNER )
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{
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pn = p;
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break;
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}
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}
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if( pn == PLAYER_INVALID )
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return;
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NoteData &nd = m_Player[pn].m_NoteData;
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static int iRowLastCrossedAll[NUM_MESSAGES_TO_SEND] = { 0, 0, 0, 0 };
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for( int i=0; i<NUM_MESSAGES_TO_SEND; i++ )
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{
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float fOffsetFromCurrentSeconds = MESSAGE_SPACING_SECONDS * i;
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds + fOffsetFromCurrentSeconds;
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float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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int &iRowLastCrossed = iRowLastCrossedAll[i];
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
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{
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if( nd.IsThereATapOrHoldHeadAtRow(r) )
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{
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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break;
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}
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}
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iRowLastCrossed = iRowNow;
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}
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}
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}
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void ScreenGameplay::BackOutFromGameplay()
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