send message on beat crossed
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@@ -165,7 +165,7 @@ void Player::Init(
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m_soundAttackEnding.SetParams( p );
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m_Combo.SetName( "Combo" );
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m_Combo.Load( pn );
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m_Combo.Load( m_pPlayerState, m_pPlayerStageStats );
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ActorUtil::OnCommand( m_Combo, sType );
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m_Judgment.SetName( "Judgment" );
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