Bring in the scoring fix from [splittiming].
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@@ -89,11 +89,14 @@ r['DDR Extreme'] = function(params, pss)
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local totalItems = GetTotalItems(radarValues);
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local singleStep = (1 + totalItems) * totalItems / 2;
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if (not Shared.CurrentStep) then
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Shared.CurrentStep = 0
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Shared.CurrentStep = {};
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Shared.CurrentStep["P1"] = 0;
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Shared.CurrentStep["P2"] = 0;
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end;
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Shared.CurrentStep = Shared.CurrentStep + 1;
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local pn = PlayerNumberToString(params.Player);
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Shared.CurrentStep[pn] = Shared.CurrentStep[pn] + 1;
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local stepValue = math.floor(baseScore /singleStep);
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local stepLast = stepValue * Shared.CurrentStep;
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local stepLast = stepValue * Shared.CurrentStep[pn];
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pss:SetCurMaxScore(pss:GetCurMaxScore() +
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(stepLast * judgmentBase['TapNoteScore_W1']));
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local judgeScore = 0;
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@@ -107,9 +110,9 @@ r['DDR Extreme'] = function(params, pss)
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end;
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local stepScore = judgeScore * stepLast;
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pss:SetScore(pss:GetScore() + stepScore);
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if (Shared.CurrentStep >= totalItems) then -- Just in case.
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if (Shared.CurrentStep[pn] >= totalItems) then -- Just in case.
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-- TODO: Implement the bonus for the last step?
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Shared.CurrentStep = 0; -- Reset for the next song.
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Shared.CurrentStep[pn] = 0; -- Reset for the next song.
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end;
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end;
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-----------------------------------------------------------
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