Move some player-specific data out of the bloated GameState class.

Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
This commit is contained in:
Chris Danford
2004-12-20 06:25:59 +00:00
parent 52545966e6
commit f840c014a9
70 changed files with 977 additions and 655 deletions
+2 -1
View File
@@ -24,6 +24,7 @@
#include "StepsUtil.h"
#include "Foreach.h"
#include "Style.h"
#include "PlayerState.h"
const int NUM_SCORE_DIGITS = 9;
@@ -1727,7 +1728,7 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
{
m_OptionIconRow[p].Refresh();
CString s = GAMESTATE->m_PlayerOptions[p].GetString();
CString s = GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetString();
s.Replace( ", ", "\n" );
// m_textPlayerOptions[p].SetText( s );
}