Move some player-specific data out of the bloated GameState class.

Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
This commit is contained in:
Chris Danford
2004-12-20 06:25:59 +00:00
parent 52545966e6
commit f840c014a9
70 changed files with 977 additions and 655 deletions
+1 -1
View File
@@ -92,7 +92,7 @@ struct PlayerOptions
SCROLL_CENTERED,
NUM_SCROLLS
};
float GetReversePercentForColumn( int iCol ); // accounts for all Directions
float GetReversePercentForColumn( int iCol ) const; // accounts for all Directions
/* All floats have a corresponding speed setting, which determines how fast
* PlayerOptions::Approach approaches. */