Works on Linux

This commit is contained in:
Ben Anderson
2003-08-20 14:31:55 +00:00
parent 518402727a
commit f820850b0e
2 changed files with 12 additions and 10 deletions
+3 -2
View File
@@ -20,6 +20,7 @@
#include "SongManager.h"
#include "NoteFieldPositioning.h"
#include "GameManager.h"
#include "RageFile.h"
#define SONG_BPM THEME->GetMetricF("ScreenHowToPlay","SongBPM")
#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenHowToPlay","SecondsToShow")
@@ -60,7 +61,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
if( iRnd != 0 )
{
m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt");
m_mDancePad.LoadMilkshapeAscii(FixSlashes("Characters\\DancePad-DDR.txt"));
m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
m_mCharacter.SetRotationX( 40 );
@@ -231,4 +232,4 @@ void ScreenHowToPlay::DrawPrimitives()
DISPLAY->SetLightOff( 0 );
DISPLAY->SetLighting( false );
}
}