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This commit is contained in:
Chris Danford
2002-06-30 23:19:33 +00:00
parent a44b557d1b
commit f8118fea49
17 changed files with 370 additions and 551 deletions
+7 -6
View File
@@ -348,13 +348,13 @@ void ScreenGameplay::Update( float fDeltaTime )
return;
float fSongBeat, fBPS;
float fPositionSeconds = m_soundMusic.GetPositionSeconds();
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
float fSongBeat, fBPS;
bool bFreeze;
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
m_Background.SetSongBeat( fSongBeat );
m_Background.SetSongBeat( fSongBeat, bFreeze );
//LOG->WriteLine( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
@@ -477,7 +477,7 @@ void ScreenGameplay::Update( float fDeltaTime )
if( PREFSMAN->m_SongOptions.m_AssistType == SongOptions::ASSIST_TICK )
{
fPositionSeconds += (SOUND->GetPlayLatency()+0.06f) * m_soundMusic.GetPlaybackRate(); // HACK: Add 0.06 seconds to make them play a tiny bit earlier
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS );
m_pCurSong->GetBeatAndBPSFromElapsedTime( fPositionSeconds, fSongBeat, fBPS, bFreeze );
int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
static int iRowLastCrossed = 0;
@@ -539,7 +539,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
//LOG->WriteLine( "ScreenGameplay::Input()" );
float fSongBeat, fBPS;
m_pCurSong->GetBeatAndBPSFromElapsedTime( m_soundMusic.GetPositionSeconds(), fSongBeat, fBPS );
bool bFreeze;
m_pCurSong->GetBeatAndBPSFromElapsedTime( m_soundMusic.GetPositionSeconds(), fSongBeat, fBPS, bFreeze );
// Handle special keys to adjust the offset