play sound
This commit is contained in:
@@ -1,5 +1,6 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "ScreenContinue.h"
|
#include "ScreenContinue.h"
|
||||||
|
#include "ScreenManager.h"
|
||||||
#include "ActorUtil.h"
|
#include "ActorUtil.h"
|
||||||
#include "GameState.h"
|
#include "GameState.h"
|
||||||
#include "RageLog.h"
|
#include "RageLog.h"
|
||||||
@@ -31,6 +32,8 @@ void ScreenContinue::Input( const InputEventPlus &input )
|
|||||||
|
|
||||||
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
|
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
|
||||||
{
|
{
|
||||||
|
SCREENMAN->PlayStartSound();
|
||||||
|
|
||||||
bool bAllPlayersAreEnabled = true;
|
bool bAllPlayersAreEnabled = true;
|
||||||
FOREACH_ENUM( PlayerNumber, p )
|
FOREACH_ENUM( PlayerNumber, p )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user