play sound

This commit is contained in:
Glenn Maynard
2007-04-28 23:21:32 +00:00
parent cc4a30ba13
commit f803ab472e
+3
View File
@@ -1,5 +1,6 @@
#include "global.h"
#include "ScreenContinue.h"
#include "ScreenManager.h"
#include "ActorUtil.h"
#include "GameState.h"
#include "RageLog.h"
@@ -31,6 +32,8 @@ void ScreenContinue::Input( const InputEventPlus &input )
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
{
SCREENMAN->PlayStartSound();
bool bAllPlayersAreEnabled = true;
FOREACH_ENUM( PlayerNumber, p )
{