play sound
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "ScreenContinue.h"
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#include "ScreenManager.h"
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#include "ActorUtil.h"
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#include "GameState.h"
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#include "RageLog.h"
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@@ -31,6 +32,8 @@ void ScreenContinue::Input( const InputEventPlus &input )
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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{
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SCREENMAN->PlayStartSound();
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bool bAllPlayersAreEnabled = true;
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FOREACH_ENUM( PlayerNumber, p )
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{
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