remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+8 -8
View File
@@ -60,12 +60,12 @@ void ScreenSystemLayer::ReloadCreditsText()
this->AddChild( m_sprMessageFrame );
m_sprMessageFrame->SetName( "MessageFrame" );
SET_XY_AND_ON_COMMAND( m_sprMessageFrame );
m_sprMessageFrame->SetHidden( true );
m_sprMessageFrame->SetVisible( false );
m_textMessage.LoadFromFont( THEME->GetPathF(m_sName,"message") );
m_textMessage.SetName( "Message" );
SET_XY_AND_ON_COMMAND( m_textMessage );
m_textMessage.SetHidden( true );
m_textMessage.SetVisible( false );
FOREACH_PlayerNumber( p )
@@ -190,23 +190,23 @@ void ScreenSystemLayer::HandleMessage( const Message &msg )
}
else if( msg == "SystemMessage" )
{
m_sprMessageFrame->SetHidden( false );
m_sprMessageFrame->SetVisible( true );
m_sprMessageFrame->PlayCommand( "On" );
m_sprMessageFrame->PlayCommand( "Off" );
m_textMessage.SetHidden( false );
m_textMessage.SetVisible( true );
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
m_textMessage.PlayCommand( "On" );
m_textMessage.PlayCommand( "Off" );
}
else if( msg == "SystemMessageNoAnimate" )
{
m_sprMessageFrame->SetHidden( false );
m_sprMessageFrame->SetVisible( true );
m_sprMessageFrame->PlayCommand( "On" );
m_sprMessageFrame->FinishTweening();
m_sprMessageFrame->PlayCommand( "Off" );
m_textMessage.SetHidden( false );
m_textMessage.SetVisible( true );
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
m_textMessage.PlayCommand( "On" );
m_textMessage.FinishTweening();
@@ -214,9 +214,9 @@ void ScreenSystemLayer::HandleMessage( const Message &msg )
}
else if( msg == "HideSystemMessage" )
{
m_sprMessageFrame->SetHidden( true );
m_sprMessageFrame->SetVisible( false );
m_textMessage.SetHidden( true );
m_textMessage.SetVisible( false );
}
Screen::HandleMessage( msg );
}