remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+7 -7
View File
@@ -281,7 +281,7 @@ void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
pSteps = NULL;
BitmapText* pTextStepsScore = &item.m_textScore[*iter];
pTextStepsScore->SetHidden( pSteps == NULL );
pTextStepsScore->SetVisible( pSteps != NULL );
if( pSteps == NULL )
continue;
@@ -304,7 +304,7 @@ void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
const Trail *pTrail = pCourse->GetTrail( m_StepsType, *cd );
if( UNLOCKMAN->CourseIsLocked(pCourse) )
pTrail = NULL;
pTextStepsScore->SetHidden( pTrail==NULL );
pTextStepsScore->SetVisible( pTrail != NULL );
if( pTrail == NULL )
continue;
@@ -610,14 +610,14 @@ void ScreenRankingLines::Init()
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") );
m_textPoints[l].SetHidden( true );
m_textPoints[l].SetVisible( false );
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
ActorUtil::LoadAllCommands( m_textPoints[l], m_sName );
this->AddChild( &m_textPoints[l] );
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") );
m_textTime[l].SetHidden( true );
m_textTime[l].SetVisible( false );
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
ActorUtil::LoadAllCommands( m_textTime[l], m_sName );
this->AddChild( &m_textTime[l] );
@@ -647,13 +647,13 @@ float ScreenRankingLines::SetPage( const PageToShow &pts )
{
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetHidden( !bShowScores );
m_textScores[l].SetVisible( bShowScores );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textPoints[l].SetHidden( !bShowPoints );
m_textPoints[l].SetVisible( bShowPoints );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textTime[l].SetHidden( !bShowTime );
m_textTime[l].SetVisible( bShowTime );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
}