remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -25,7 +25,7 @@ void ScreenPlayerOptions::Init()
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m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
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m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
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SET_XY( m_sprDisqualify[p] );
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m_sprDisqualify[p]->SetHidden( true ); // unhide later if handicapping options are discovered
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m_sprDisqualify[p]->SetVisible( false ); // unhide later if handicapping options are discovered
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m_sprDisqualify[p]->SetDrawOrder( 2 );
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m_framePage.AddChild( m_sprDisqualify[p] );
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}
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@@ -171,7 +171,7 @@ void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
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break;
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}
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}
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m_sprDisqualify[pn]->SetHidden( !bDisqualified );
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m_sprDisqualify[pn]->SetVisible( bDisqualified );
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// restore previous player options in case the user escapes back after this
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GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, poOrig );
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