remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+2 -2
View File
@@ -25,7 +25,7 @@ void ScreenPlayerOptions::Init()
m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
SET_XY( m_sprDisqualify[p] );
m_sprDisqualify[p]->SetHidden( true ); // unhide later if handicapping options are discovered
m_sprDisqualify[p]->SetVisible( false ); // unhide later if handicapping options are discovered
m_sprDisqualify[p]->SetDrawOrder( 2 );
m_framePage.AddChild( m_sprDisqualify[p] );
}
@@ -171,7 +171,7 @@ void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
break;
}
}
m_sprDisqualify[pn]->SetHidden( !bDisqualified );
m_sprDisqualify[pn]->SetVisible( bDisqualified );
// restore previous player options in case the user escapes back after this
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, poOrig );