remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -276,7 +276,7 @@ void ScreenOptions::RestartOptions()
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}
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// Hide the highlight if no rows are enabled.
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m_sprLineHighlight[p]->SetHidden( m_iCurrentRow[p] == -1 || !GAMESTATE->IsHumanPlayer(p) );
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m_sprLineHighlight[p]->SetVisible( m_iCurrentRow[p] != -1 && GAMESTATE->IsHumanPlayer(p) );
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}
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@@ -308,7 +308,7 @@ void ScreenOptions::BeginScreen()
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ON_COMMAND( m_framePage );
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FOREACH_PlayerNumber( p )
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m_Cursor[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) );
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m_Cursor[p].SetVisible( GAMESTATE->IsHumanPlayer(p) );
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}
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void ScreenOptions::TweenOnScreen()
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