remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+2 -2
View File
@@ -276,7 +276,7 @@ void ScreenOptions::RestartOptions()
}
// Hide the highlight if no rows are enabled.
m_sprLineHighlight[p]->SetHidden( m_iCurrentRow[p] == -1 || !GAMESTATE->IsHumanPlayer(p) );
m_sprLineHighlight[p]->SetVisible( m_iCurrentRow[p] != -1 && GAMESTATE->IsHumanPlayer(p) );
}
@@ -308,7 +308,7 @@ void ScreenOptions::BeginScreen()
ON_COMMAND( m_framePage );
FOREACH_PlayerNumber( p )
m_Cursor[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) );
m_Cursor[p].SetVisible( GAMESTATE->IsHumanPlayer(p) );
}
void ScreenOptions::TweenOnScreen()