remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -1198,7 +1198,7 @@ void ScreenGameplay::LoadNextSong()
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if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Initialize(2) )
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{
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m_BeginnerHelper.SetHidden( true );
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m_BeginnerHelper.SetVisible( false );
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/* BeginnerHelper disabled, or failed to load. */
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if( m_pSongBackground )
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@@ -1220,7 +1220,7 @@ void ScreenGameplay::LoadNextSong()
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}
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else
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{
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m_BeginnerHelper.SetHidden( false );
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m_BeginnerHelper.SetVisible( true );
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}
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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@@ -1536,7 +1536,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( m_bPaused )
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return;
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if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID && !m_MaxCombo.GetHidden() )
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if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID && m_MaxCombo.GetVisible() )
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m_MaxCombo.SetText( ssprintf("%d", STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].m_iMaxCombo) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
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//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
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