remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+3 -3
View File
@@ -1198,7 +1198,7 @@ void ScreenGameplay::LoadNextSong()
if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Initialize(2) )
{
m_BeginnerHelper.SetHidden( true );
m_BeginnerHelper.SetVisible( false );
/* BeginnerHelper disabled, or failed to load. */
if( m_pSongBackground )
@@ -1220,7 +1220,7 @@ void ScreenGameplay::LoadNextSong()
}
else
{
m_BeginnerHelper.SetHidden( false );
m_BeginnerHelper.SetVisible( true );
}
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
@@ -1536,7 +1536,7 @@ void ScreenGameplay::Update( float fDeltaTime )
if( m_bPaused )
return;
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID && !m_MaxCombo.GetHidden() )
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID && m_MaxCombo.GetVisible() )
m_MaxCombo.SetText( ssprintf("%d", STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].m_iMaxCombo) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );