remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+1 -1
View File
@@ -99,7 +99,7 @@ void ScreenEnding::Init()
{
case MemoryCardState_Removed:
case MemoryCardState_NoCard:
m_sprRemoveMemoryCard[p].SetHidden( true );
m_sprRemoveMemoryCard[p].SetVisible( false );
break;
}
ActorUtil::LoadAllCommands( m_sprRemoveMemoryCard[p], m_sName );