remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -99,7 +99,7 @@ void ScreenEnding::Init()
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{
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case MemoryCardState_Removed:
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case MemoryCardState_NoCard:
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m_sprRemoveMemoryCard[p].SetHidden( true );
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m_sprRemoveMemoryCard[p].SetVisible( false );
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break;
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}
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ActorUtil::LoadAllCommands( m_sprRemoveMemoryCard[p], m_sName );
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