remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+10 -10
View File
@@ -2235,22 +2235,22 @@ void ScreenEdit::TransitionEditState( EditState em )
m_sprOverlay->PlayCommand( EditStateToString(em) );
m_sprUnderlay->PlayCommand( EditStateToString(em) );
m_Background.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_autoHeader->SetHidden( em != STATE_EDITING );
m_textInputTips.SetHidden( em != STATE_EDITING );
m_textInfo.SetHidden( em != STATE_EDITING );
m_Background.SetVisible( g_bEditorShowBGChangesPlay && em != STATE_EDITING );
m_autoHeader->SetVisible( em == STATE_EDITING );
m_textInputTips.SetVisible( em == STATE_EDITING );
m_textInfo.SetVisible( em == STATE_EDITING );
// Play the OnCommands again so that these will be re-hidden if the OnCommand hides them.
if( em == STATE_EDITING )
{
m_textInputTips.PlayCommand( "On" );
m_textInfo.PlayCommand( "On" );
}
m_textPlayRecordHelp.SetHidden( em == STATE_EDITING );
m_SnapDisplay.SetHidden( em != STATE_EDITING );
m_NoteFieldEdit.SetHidden( em != STATE_EDITING );
m_NoteFieldRecord.SetHidden( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
m_Player->SetHidden( em != STATE_PLAYING );
m_Foreground.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_textPlayRecordHelp.SetVisible( em != STATE_EDITING );
m_SnapDisplay.SetVisible( em == STATE_EDITING );
m_NoteFieldEdit.SetVisible( em == STATE_EDITING );
m_NoteFieldRecord.SetVisible( em == STATE_RECORDING || em == STATE_RECORDING_PAUSED );
m_Player->SetVisible( em == STATE_PLAYING );
m_Foreground.SetVisible( g_bEditorShowBGChangesPlay && em != STATE_EDITING );
switch( em )
{