remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+5 -5
View File
@@ -401,7 +401,7 @@ void OptionRow::InitText()
m_sprBullet->RunCommands( m_pParentType->BULLET_ON_COMMAND );
break;
case OptionRow::RowType_Exit:
m_sprBullet->SetHidden( true );
m_sprBullet->SetVisible( false );
break;
}
@@ -417,12 +417,12 @@ void OptionRow::AfterImportOptions( PlayerNumber pn )
* players. */
if( m_pHand->m_Def.m_layoutType == LAYOUT_SHOW_ONE_IN_ROW &&
!m_pHand->m_Def.m_bOneChoiceForAllPlayers )
m_textItems[pn]->SetHidden( !GAMESTATE->IsHumanPlayer(pn) );
m_textItems[pn]->SetVisible( GAMESTATE->IsHumanPlayer(pn) );
// Hide underlines for disabled players.
if( !GAMESTATE->IsHumanPlayer(pn) )
for( unsigned c=0; c<m_Underline[pn].size(); c++ )
m_Underline[pn][c]->SetHidden( true );
m_Underline[pn][c]->SetVisible( false );
// Make all selections the same if bOneChoiceForAllPlayers
// Hack: we only import active players, so if only player 2 is imported,
@@ -492,10 +492,10 @@ void OptionRow::PositionUnderlines( PlayerNumber pn )
ASSERT( m_vbSelected[pnTakeSelectedFrom].size() == m_pHand->m_Def.m_vsChoices.size() );
bool bSelected = (iChoiceWithFocus==-1) ? false : m_vbSelected[pnTakeSelectedFrom][ iChoiceWithFocus ];
bool bHidden = !bSelected || !GAMESTATE->IsHumanPlayer(pn);
bool bVisible = bSelected && GAMESTATE->IsHumanPlayer(pn);
ul.BeginTweening( m_pParentType->TWEEN_SECONDS );
ul.SetHidden( bHidden );
ul.SetVisible( bVisible );
ul.SetBarWidth( iWidth );
}
}