remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -51,7 +51,7 @@ void MenuTimer::EnableStealth( bool bStealth )
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for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
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{
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m_text[i].SetHidden( bStealth );
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m_text[i].SetVisible( !bStealth );
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}
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}
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