remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+3 -3
View File
@@ -23,7 +23,7 @@ void MemoryCardDisplay::Load( PlayerNumber pn )
MemoryCardState mcs = (MemoryCardState)i;
RString sState = MemoryCardStateToString(mcs);
m_spr[i].Load( THEME->GetPathG("MemoryCardDisplay",ssprintf("%s p%d",sState.c_str(),pn+1)) );
m_spr[i].SetHidden( true );
m_spr[i].SetVisible( false );
this->AddChild( &m_spr[i] );
}
}
@@ -47,9 +47,9 @@ void MemoryCardDisplay::Update( float fDelta )
if( m_LastSeenState != newMcs )
{
if( m_LastSeenState != MemoryCardState_Invalid )
m_spr[m_LastSeenState].SetHidden( true );
m_spr[m_LastSeenState].SetVisible( false );
m_LastSeenState = newMcs;
m_spr[m_LastSeenState].SetHidden( false );
m_spr[m_LastSeenState].SetVisible( true );
}
ActorFrame::Update( fDelta );