remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -23,7 +23,7 @@ void MemoryCardDisplay::Load( PlayerNumber pn )
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MemoryCardState mcs = (MemoryCardState)i;
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RString sState = MemoryCardStateToString(mcs);
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m_spr[i].Load( THEME->GetPathG("MemoryCardDisplay",ssprintf("%s p%d",sState.c_str(),pn+1)) );
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m_spr[i].SetHidden( true );
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m_spr[i].SetVisible( false );
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this->AddChild( &m_spr[i] );
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}
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}
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@@ -47,9 +47,9 @@ void MemoryCardDisplay::Update( float fDelta )
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if( m_LastSeenState != newMcs )
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{
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if( m_LastSeenState != MemoryCardState_Invalid )
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m_spr[m_LastSeenState].SetHidden( true );
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m_spr[m_LastSeenState].SetVisible( false );
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m_LastSeenState = newMcs;
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m_spr[m_LastSeenState].SetHidden( false );
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m_spr[m_LastSeenState].SetVisible( true );
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}
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ActorFrame::Update( fDelta );
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