remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ void DynamicActorScroller::LoadFromNode( const XNode *pNode )
RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
int iNumCopies = (int) m_fNumItemsToDraw;
if( !m_quadMask.GetHidden() )
if( m_quadMask.GetVisible() )
iNumCopies += 1;
for( int i = 1; i < iNumCopies; ++i )
{