remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -22,7 +22,7 @@ void DynamicActorScroller::LoadFromNode( const XNode *pNode )
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RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
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int iNumCopies = (int) m_fNumItemsToDraw;
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if( !m_quadMask.GetHidden() )
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if( m_quadMask.GetVisible() )
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iNumCopies += 1;
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for( int i = 1; i < iNumCopies; ++i )
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{
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