remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -195,7 +195,7 @@ void DifficultyList::PositionItems()
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for( int i = 0; i < MAX_METERS; ++i )
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{
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bool bUnused = ( i >= (int)m_Rows.size() );
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m_Lines[i].m_Meter.SetHidden( bUnused );
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m_Lines[i].m_Meter.SetVisible( !bUnused );
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}
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for( int m = 0; m < (int)m_Rows.size(); ++m )
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