remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+1 -1
View File
@@ -195,7 +195,7 @@ void DifficultyList::PositionItems()
for( int i = 0; i < MAX_METERS; ++i )
{
bool bUnused = ( i >= (int)m_Rows.size() );
m_Lines[i].m_Meter.SetHidden( bUnused );
m_Lines[i].m_Meter.SetVisible( !bUnused );
}
for( int m = 0; m < (int)m_Rows.size(); ++m )