remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+9 -9
View File
@@ -49,20 +49,20 @@ void Combo::Load( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats
m_sprComboLabel->StopAnimating();
m_sprComboLabel->SetXY( LABEL_X, LABEL_Y );
m_sprComboLabel->RunCommands( LABEL_ON_COMMAND );
m_sprComboLabel->SetHidden( true );
m_sprComboLabel->SetVisible( false );
this->AddChild( m_sprComboLabel );
m_sprMissesLabel.Load( THEME->GetPathG(m_sName,"misses") );
m_sprMissesLabel->StopAnimating();
m_sprMissesLabel->SetXY( LABEL_X, LABEL_Y );
m_sprMissesLabel->RunCommands( LABEL_ON_COMMAND );
m_sprMissesLabel->SetHidden( true );
m_sprMissesLabel->SetVisible( false );
this->AddChild( m_sprMissesLabel );
m_textNumber.LoadFromFont( THEME->GetPathF(m_sName,"numbers") );
m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textNumber.RunCommands( NUMBER_ON_COMMAND );
m_textNumber.SetHidden( true );
m_textNumber.SetVisible( false );
this->AddChild( &m_textNumber );
}
@@ -74,9 +74,9 @@ void Combo::SetCombo( int iCombo, int iMisses )
if( !bShowCombo )
{
m_sprComboLabel->SetHidden( true );
m_sprMissesLabel->SetHidden( true );
m_textNumber.SetHidden( true );
m_sprComboLabel->SetVisible( false );
m_sprMissesLabel->SetVisible( false );
m_textNumber.SetVisible( false );
return;
}
@@ -94,9 +94,9 @@ void Combo::SetCombo( int iCombo, int iMisses )
}
m_iLastSeenCombo = iCombo;
m_sprComboLabel->SetHidden( bComboOfMisses );
m_sprMissesLabel->SetHidden( !bComboOfMisses );
m_textNumber.SetHidden( false );
m_sprComboLabel->SetVisible( !bComboOfMisses );
m_sprMissesLabel->SetVisible( bComboOfMisses );
m_textNumber.SetVisible( true );
RString txt = ssprintf("%d", iNum);