remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -159,7 +159,7 @@ void BGAnimation::LoadFromNode( const XNode* pNode )
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{
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Actor *pActor = new Actor;
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pActor->SetName( "BGAnimation dummy" );
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pActor->SetHidden( true );
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pActor->SetVisible( false );
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apActorCommands ap = ActorUtil::ParseActorCommands( ssprintf("sleep,%f",fLengthSeconds) );
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pActor->AddCommand( "On", ap );
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AddChild( pActor );
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