remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+1 -1
View File
@@ -159,7 +159,7 @@ void BGAnimation::LoadFromNode( const XNode* pNode )
{
Actor *pActor = new Actor;
pActor->SetName( "BGAnimation dummy" );
pActor->SetHidden( true );
pActor->SetVisible( false );
apActorCommands ap = ActorUtil::ParseActorCommands( ssprintf("sleep,%f",fLengthSeconds) );
pActor->AddCommand( "On", ap );
AddChild( pActor );