remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+3 -3
View File
@@ -77,14 +77,14 @@ void ActorScroller::SetTransformFromHeight( float fItemHeight )
void ActorScroller::EnableMask( float fWidth, float fHeight )
{
m_quadMask.SetHidden( false );
m_quadMask.SetVisible( true );
m_quadMask.SetWidth( fWidth );
m_quadMask.SetHeight( fHeight );
}
void ActorScroller::DisableMask()
{
m_quadMask.SetHidden( true );
m_quadMask.SetVisible( false );
}
void ActorScroller::ScrollThroughAllItems()
@@ -215,7 +215,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
return;
float fNumItemsToDraw = m_fNumItemsToDraw;
if( !m_quadMask.GetHidden() )
if( m_quadMask.GetVisible() )
{
// write to z buffer so that top and bottom are clipped
// Draw an extra item; this is the one that will be masked.