remove Set/GetHidden, leave *Visible

remove hidden from ActorCommands eventually
This commit is contained in:
Chris Danford
2007-02-13 06:32:26 +00:00
parent 7561b3b630
commit f7fc9ceaa5
29 changed files with 112 additions and 113 deletions
+3 -3
View File
@@ -18,10 +18,10 @@ void ActorProxy::DrawPrimitives()
{
if( m_pActorTarget != NULL )
{
bool bHidden = m_pActorTarget->GetHidden();
m_pActorTarget->SetHidden( false );
bool bVisible = m_pActorTarget->GetVisible();
m_pActorTarget->SetVisible( true );
m_pActorTarget->Draw();
m_pActorTarget->SetHidden( bHidden );
m_pActorTarget->SetVisible( bVisible );
}
}