remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
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@@ -18,10 +18,10 @@ void ActorProxy::DrawPrimitives()
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{
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if( m_pActorTarget != NULL )
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{
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bool bHidden = m_pActorTarget->GetHidden();
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m_pActorTarget->SetHidden( false );
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bool bVisible = m_pActorTarget->GetVisible();
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m_pActorTarget->SetVisible( true );
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m_pActorTarget->Draw();
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m_pActorTarget->SetHidden( bHidden );
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m_pActorTarget->SetVisible( bVisible );
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}
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}
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