[splittiming] Bringing it down. (91)
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+9
-9
@@ -742,7 +742,7 @@ void NoteField::DrawPrimitives()
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// Draw beat bars
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if( GAMESTATE->IsEditing() || SHOW_BEAT_BARS )
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{
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const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSong->m_Timing.m_vTimeSignatureSegments;
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const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments;
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int iMeasureIndex = 0;
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FOREACH_CONST( TimeSignatureSegment, vTimeSignatureSegments, iter )
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{
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@@ -786,7 +786,7 @@ void NoteField::DrawPrimitives()
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ASSERT(GAMESTATE->m_pCurSong);
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// BPM text
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FOREACH_CONST( BPMSegment, GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments, seg )
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FOREACH_CONST( BPMSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_BPMSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -797,7 +797,7 @@ void NoteField::DrawPrimitives()
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}
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// Freeze text
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FOREACH_CONST( StopSegment, GAMESTATE->m_pCurSong->m_Timing.m_StopSegments, seg )
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FOREACH_CONST( StopSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_StopSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -808,7 +808,7 @@ void NoteField::DrawPrimitives()
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}
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// Warp text
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FOREACH_CONST( WarpSegment, GAMESTATE->m_pCurSong->m_Timing.m_WarpSegments, seg )
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FOREACH_CONST( WarpSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_WarpSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -819,7 +819,7 @@ void NoteField::DrawPrimitives()
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}
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// Time Signature text
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FOREACH_CONST( TimeSignatureSegment, GAMESTATE->m_pCurSong->m_Timing.m_vTimeSignatureSegments, seg )
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FOREACH_CONST( TimeSignatureSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -830,7 +830,7 @@ void NoteField::DrawPrimitives()
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}
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// Tickcount text
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FOREACH_CONST( TickcountSegment, GAMESTATE->m_pCurSong->m_Timing.m_TickcountSegments, seg )
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FOREACH_CONST( TickcountSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_TickcountSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -841,7 +841,7 @@ void NoteField::DrawPrimitives()
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}
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// Combo text
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FOREACH_CONST( ComboSegment, GAMESTATE->m_pCurSong->m_Timing.m_ComboSegments, seg )
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FOREACH_CONST( ComboSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_ComboSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -852,7 +852,7 @@ void NoteField::DrawPrimitives()
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}
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// Label text
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FOREACH_CONST( LabelSegment, GAMESTATE->m_pCurSong->m_Timing.m_LabelSegments, seg )
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FOREACH_CONST( LabelSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_LabelSegments, seg )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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@@ -872,7 +872,7 @@ void NoteField::DrawPrimitives()
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FOREACH_CONST( Attack, ce.attacks, a )
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{
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float fSecond = a->fStartSecond;
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float fBeat = GAMESTATE->m_pCurSong->m_Timing.GetBeatFromElapsedTime( fSecond );
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float fBeat = GAMESTATE->m_pCurSong->m_SongTiming.GetBeatFromElapsedTime( fSecond );
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if( BeatToNoteRow(fBeat) >= iFirstRowToDraw &&
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BeatToNoteRow(fBeat) <= iLastRowToDraw)
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