[splittiming] Bringing it down. (91)

This commit is contained in:
Jason Felds
2011-05-09 21:03:30 -04:00
parent 71bf72e964
commit f7d1b46f72
10 changed files with 59 additions and 59 deletions
+9 -9
View File
@@ -742,7 +742,7 @@ void NoteField::DrawPrimitives()
// Draw beat bars
if( GAMESTATE->IsEditing() || SHOW_BEAT_BARS )
{
const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSong->m_Timing.m_vTimeSignatureSegments;
const vector<TimeSignatureSegment> &vTimeSignatureSegments = GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments;
int iMeasureIndex = 0;
FOREACH_CONST( TimeSignatureSegment, vTimeSignatureSegments, iter )
{
@@ -786,7 +786,7 @@ void NoteField::DrawPrimitives()
ASSERT(GAMESTATE->m_pCurSong);
// BPM text
FOREACH_CONST( BPMSegment, GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments, seg )
FOREACH_CONST( BPMSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_BPMSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -797,7 +797,7 @@ void NoteField::DrawPrimitives()
}
// Freeze text
FOREACH_CONST( StopSegment, GAMESTATE->m_pCurSong->m_Timing.m_StopSegments, seg )
FOREACH_CONST( StopSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_StopSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -808,7 +808,7 @@ void NoteField::DrawPrimitives()
}
// Warp text
FOREACH_CONST( WarpSegment, GAMESTATE->m_pCurSong->m_Timing.m_WarpSegments, seg )
FOREACH_CONST( WarpSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_WarpSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -819,7 +819,7 @@ void NoteField::DrawPrimitives()
}
// Time Signature text
FOREACH_CONST( TimeSignatureSegment, GAMESTATE->m_pCurSong->m_Timing.m_vTimeSignatureSegments, seg )
FOREACH_CONST( TimeSignatureSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_vTimeSignatureSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -830,7 +830,7 @@ void NoteField::DrawPrimitives()
}
// Tickcount text
FOREACH_CONST( TickcountSegment, GAMESTATE->m_pCurSong->m_Timing.m_TickcountSegments, seg )
FOREACH_CONST( TickcountSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_TickcountSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -841,7 +841,7 @@ void NoteField::DrawPrimitives()
}
// Combo text
FOREACH_CONST( ComboSegment, GAMESTATE->m_pCurSong->m_Timing.m_ComboSegments, seg )
FOREACH_CONST( ComboSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_ComboSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -852,7 +852,7 @@ void NoteField::DrawPrimitives()
}
// Label text
FOREACH_CONST( LabelSegment, GAMESTATE->m_pCurSong->m_Timing.m_LabelSegments, seg )
FOREACH_CONST( LabelSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_LabelSegments, seg )
{
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{
@@ -872,7 +872,7 @@ void NoteField::DrawPrimitives()
FOREACH_CONST( Attack, ce.attacks, a )
{
float fSecond = a->fStartSecond;
float fBeat = GAMESTATE->m_pCurSong->m_Timing.GetBeatFromElapsedTime( fSecond );
float fBeat = GAMESTATE->m_pCurSong->m_SongTiming.GetBeatFromElapsedTime( fSecond );
if( BeatToNoteRow(fBeat) >= iFirstRowToDraw &&
BeatToNoteRow(fBeat) <= iLastRowToDraw)