[splittiming] Bringing it down. (91)
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@@ -27,7 +27,7 @@ void GameplayAssist::PlayTicks( const NoteData &nd )
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* come out on time; the actual precise timing is handled by SetStartTime. */
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
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fPositionSeconds += SOUNDMAN->GetPlayLatency() + (float)CommonMetrics::TICK_EARLY_SECONDS + 0.250f;
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const TimingData &timing = GAMESTATE->m_pCurSong->m_Timing;
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const TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
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const float fSongBeat = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
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const int iSongRow = max( 0, BeatToNoteRowNotRounded( fSongBeat ) );
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