fix attract sound frequency if initial screen not in attract loop
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@@ -27,9 +27,7 @@ ScreenAttract::ScreenAttract( CString sName, bool bResetGameState ) : ScreenWith
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if( bResetGameState )
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GAMESTATE->Reset();
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// increment times through attract count
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if( INITIAL_SCREEN == m_sName )
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GAMESTATE->m_iNumTimesThroughAttract++;
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GAMESTATE->VisitAttractScreen( sName );
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}
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void ScreenAttract::Init()
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