changed sound API
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@@ -1005,7 +1005,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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* of the song while we tween out, which looks really strange.
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* -glenn
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*/
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m_soundMusic.Pause();
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/* but with the new sound code, Stop leaves the position alone -glenn (XXX remove this comment) */
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m_soundMusic.Stop();
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this->ClearMessageQueue();
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m_Fade.CloseWipingLeft( SM_SaveChangedBeforeGoingBack );
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@@ -1414,7 +1415,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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case SM_BeginFailed:
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m_DancingState = STATE_OUTRO;
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m_soundMusic.Pause();
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m_soundMusic.Stop();
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m_StarWipe.SetTransitionTime( 1.5f );
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m_StarWipe.CloseWipingRight( SM_None );
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int p;
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