changed sound API

This commit is contained in:
Glenn Maynard
2002-12-22 08:13:33 +00:00
parent 5830d4cc97
commit f7bf2ef2fa
11 changed files with 171 additions and 109 deletions
+3 -2
View File
@@ -1005,7 +1005,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
* of the song while we tween out, which looks really strange.
* -glenn
*/
m_soundMusic.Pause();
/* but with the new sound code, Stop leaves the position alone -glenn (XXX remove this comment) */
m_soundMusic.Stop();
this->ClearMessageQueue();
m_Fade.CloseWipingLeft( SM_SaveChangedBeforeGoingBack );
@@ -1414,7 +1415,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
case SM_BeginFailed:
m_DancingState = STATE_OUTRO;
m_soundMusic.Pause();
m_soundMusic.Stop();
m_StarWipe.SetTransitionTime( 1.5f );
m_StarWipe.CloseWipingRight( SM_None );
int p;