From f7b258b1bfc44a9ca8ca8e3c3709259dc89c8b9e Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 11 Jun 2005 10:25:46 +0000 Subject: [PATCH] add actor name for easier debugging --- stepmania/src/BGAnimation.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/BGAnimation.cpp b/stepmania/src/BGAnimation.cpp index 104451a860..c0a8ab3202 100644 --- a/stepmania/src/BGAnimation.cpp +++ b/stepmania/src/BGAnimation.cpp @@ -188,6 +188,7 @@ void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode ) if( pNode->GetAttrValue( "LengthSeconds", fLengthSeconds ) ) { Actor *pActor = new Actor; + pActor->SetName( "BGAnimation dummy" ); pActor->SetHidden( true ); apActorCommands ap( new ActorCommands(ssprintf("sleep,%f",fLengthSeconds)) ); pActor->AddCommand( "On", ap );