sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
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@@ -184,7 +184,7 @@ public:
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//bool m_bStop; // in the middle of a stop (freeze or delay)
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bool m_bFreeze; // in the middle of a freeze
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bool m_bDelay; // in the middle of a delay
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//int m_iWarpToRow, m_iWarpFromRow; // used for warping
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int m_iWarpBeginRow, m_iWarpEndRow; // used for warping
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RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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