enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+3 -3
View File
@@ -327,7 +327,7 @@ UnlockEntryStatus UnlockEntry::GetUnlockEntryStatus() const
m_pSong,
vp,
StepsType_Invalid,
DIFFICULTY_HARD
Difficulty_Hard
);
FOREACH_CONST( Steps*, vp, s )
if( PROFILEMAN->GetMachineProfile()->HasPassedSteps( m_pSong, *s ) )
@@ -431,11 +431,11 @@ void UnlockManager::Load()
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
{
// If no hard steps to play to unlock, skip
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, DIFFICULTY_HARD) == NULL )
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, Difficulty_Hard) == NULL )
continue;
// If no challenge steps to unlock, skip
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, DIFFICULTY_CHALLENGE) == NULL )
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, Difficulty_Challenge) == NULL )
continue;
if( SONGMAN->WasLoadedFromAdditionalSongs(*s) )