enum name cleanup: DIFFICULTY_* -> Difficulty_*
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@@ -199,7 +199,7 @@ void StepsID::FromSteps( const Steps *p )
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{
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st = p->m_StepsType;
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dc = p->GetDifficulty();
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if( dc == DIFFICULTY_EDIT )
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if( dc == Difficulty_Edit )
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{
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sDescription = p->GetDescription();
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uHash = p->GetHash();
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@@ -240,7 +240,7 @@ Steps *StepsID::ToSteps( const Song *p, bool bAllowNull, bool bUseCache ) const
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}
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Steps *ret = NULL;
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if( dc == DIFFICULTY_EDIT )
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if( dc == Difficulty_Edit )
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{
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ret = SongUtil::GetOneSteps( p, st, dc, -1, -1, sDescription, uHash, true );
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}
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@@ -264,7 +264,7 @@ XNode* StepsID::CreateNode() const
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pNode->AppendAttr( "StepsType", GameManager::StepsTypeToString(st) );
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pNode->AppendAttr( "Difficulty", DifficultyToString(dc) );
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if( dc == DIFFICULTY_EDIT )
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if( dc == Difficulty_Edit )
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{
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pNode->AppendAttr( "Description", sDescription );
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pNode->AppendAttr( "Hash", uHash );
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@@ -291,7 +291,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
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pNode->GetAttrValue("Difficulty", sTemp);
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dc = StringToDifficulty( sTemp );
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if( dc == DIFFICULTY_EDIT )
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if( dc == Difficulty_Edit )
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{
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pNode->GetAttrValue("Description", sDescription);
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pNode->GetAttrValue("Hash", uHash);
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@@ -307,7 +307,7 @@ RString StepsID::ToString() const
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{
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RString s = GameManager::StepsTypeToString(st);
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s += " " + DifficultyToString(dc);
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if( dc == DIFFICULTY_EDIT )
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if( dc == Difficulty_Edit )
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{
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s += " " + sDescription;
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s += ssprintf(" %u", uHash );
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