enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+9 -9
View File
@@ -205,7 +205,7 @@ Steps* SongUtil::GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc
{
Steps* pSteps = vpSteps[i];
if( pSteps->GetDifficulty() == DIFFICULTY_EDIT && dc != DIFFICULTY_EDIT )
if( pSteps->GetDifficulty() == Difficulty_Edit && dc != Difficulty_Edit )
continue;
if( bIgnoreLocked && UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
continue;
@@ -230,7 +230,7 @@ void SongUtil::AdjustDuplicateSteps( Song *pSong )
{
FOREACH_Difficulty( dc )
{
if( dc == DIFFICULTY_EDIT )
if( dc == Difficulty_Edit )
continue;
vector<Steps*> vSteps;
@@ -245,7 +245,7 @@ void SongUtil::AdjustDuplicateSteps( Song *pSong )
CHECKPOINT;
for( unsigned k=1; k<vSteps.size(); k++ )
{
vSteps[k]->SetDifficulty( DIFFICULTY_EDIT );
vSteps[k]->SetDifficulty( Difficulty_Edit );
if( vSteps[k]->GetDescription() == "" )
{
/* "Hard Edit" */
@@ -576,28 +576,28 @@ RString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
}
case SORT_EASY_METER:
{
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_EASY);
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,Difficulty_Easy);
if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
return ssprintf("%02d", pSteps->GetMeter() );
return SORT_NOT_AVAILABLE.GetValue();
}
case SORT_MEDIUM_METER:
{
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_MEDIUM);
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,Difficulty_Medium);
if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
return ssprintf("%02d", pSteps->GetMeter() );
return SORT_NOT_AVAILABLE.GetValue();
}
case SORT_HARD_METER:
{
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_HARD);
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,Difficulty_Hard);
if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
return ssprintf("%02d", pSteps->GetMeter() );
return SORT_NOT_AVAILABLE.GetValue();
}
case SORT_CHALLENGE_METER:
{
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,DIFFICULTY_CHALLENGE);
Steps* pSteps = GetStepsByDifficulty(pSong, GAMESTATE->GetCurrentStyle()->m_StepsType,Difficulty_Challenge);
if( pSteps && !UNLOCKMAN->StepsIsLocked(pSong,pSteps) )
return ssprintf("%02d", pSteps->GetMeter() );
return SORT_NOT_AVAILABLE.GetValue();
@@ -685,7 +685,7 @@ bool SongUtil::IsEditDescriptionUnique( const Song* pSong, StepsType st, const R
{
Steps *pSteps = *s;
if( pSteps->GetDifficulty() != DIFFICULTY_EDIT )
if( pSteps->GetDifficulty() != Difficulty_Edit )
continue;
if( pSteps->m_StepsType != st )
continue;
@@ -744,7 +744,7 @@ bool SongUtil::ValidateCurrentEditStepsDescription( const RString &sAnswer, RStr
// Steps name must be unique for this song.
vector<Steps*> v;
GetSteps( pSong, v, StepsType_Invalid, DIFFICULTY_EDIT );
GetSteps( pSong, v, StepsType_Invalid, Difficulty_Edit );
FOREACH_CONST( Steps*, v, s )
{
if( pSteps == *s )