enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+8 -8
View File
@@ -428,8 +428,8 @@ RageColor SongManager::GetSongColor( const Song* pSong )
const Steps* pSteps = vpSteps[i];
switch( pSteps->GetDifficulty() )
{
case DIFFICULTY_CHALLENGE:
case DIFFICULTY_EDIT:
case Difficulty_Challenge:
case Difficulty_Edit:
continue;
}
@@ -735,11 +735,11 @@ void SongManager::InitAutogenCourses()
// Generate random courses from each group.
pCourse = new Course;
CourseUtil::AutogenEndlessFromGroup( sGroupName, DIFFICULTY_MEDIUM, *pCourse );
CourseUtil::AutogenEndlessFromGroup( sGroupName, Difficulty_Medium, *pCourse );
m_pCourses.push_back( pCourse );
pCourse = new Course;
CourseUtil::AutogenNonstopFromGroup( sGroupName, DIFFICULTY_MEDIUM, *pCourse );
CourseUtil::AutogenNonstopFromGroup( sGroupName, Difficulty_Medium, *pCourse );
m_pCourses.push_back( pCourse );
}
@@ -747,7 +747,7 @@ void SongManager::InitAutogenCourses()
// Generate "All Songs" endless course.
pCourse = new Course;
CourseUtil::AutogenEndlessFromGroup( "", DIFFICULTY_MEDIUM, *pCourse );
CourseUtil::AutogenEndlessFromGroup( "", Difficulty_Medium, *pCourse );
m_pCourses.push_back( pCourse );
/* Generate Oni courses from artists. Only create courses if we have at least
@@ -782,7 +782,7 @@ void SongManager::InitAutogenCourses()
sCurArtist.CompareNoCase("Unknown artist") )
{
pCourse = new Course;
CourseUtil::AutogenOniFromArtist( sCurArtist, sCurArtistTranslit, aSongs, DIFFICULTY_HARD, *pCourse );
CourseUtil::AutogenOniFromArtist( sCurArtist, sCurArtistTranslit, aSongs, Difficulty_Hard, *pCourse );
m_pCourses.push_back( pCourse );
}
@@ -1030,8 +1030,8 @@ bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, RString sPreferredG
bool CompareNotesPointersForExtra(const Steps *n1, const Steps *n2)
{
/* Equate CHALLENGE to HARD. */
Difficulty d1 = min(n1->GetDifficulty(), DIFFICULTY_HARD);
Difficulty d2 = min(n2->GetDifficulty(), DIFFICULTY_HARD);
Difficulty d1 = min(n1->GetDifficulty(), Difficulty_Hard);
Difficulty d2 = min(n2->GetDifficulty(), Difficulty_Hard);
if(d1 < d2) return true;
if(d1 > d2) return false;