enum name cleanup: DIFFICULTY_* -> Difficulty_*
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@@ -2494,7 +2494,7 @@ bool Player::IsPlayingBeginner() const
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if( m_pPlayerStageStats != NULL && !m_pPlayerStageStats->m_vpPossibleSteps.empty() )
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{
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Steps *pSteps = m_pPlayerStageStats->m_vpPossibleSteps[0];
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return pSteps->GetDifficulty() == DIFFICULTY_BEGINNER;
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return pSteps->GetDifficulty() == Difficulty_Beginner;
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}
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if( m_pPlayerState == NULL )
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@@ -2503,7 +2503,7 @@ bool Player::IsPlayingBeginner() const
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if( m_pPlayerState->m_PlayerNumber == PLAYER_INVALID )
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return false;
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Steps *pSteps = GAMESTATE->m_pCurSteps[ m_pPlayerState->m_PlayerNumber ];
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return pSteps && pSteps->GetDifficulty() == DIFFICULTY_BEGINNER;
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return pSteps && pSteps->GetDifficulty() == Difficulty_Beginner;
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}
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void Player::SetJudgment( TapNoteScore tns, bool bEarly )
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