enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+11 -11
View File
@@ -433,7 +433,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDat
// obey order specified by the preferred sort list
break;
case SORT_ROULETTE:
SongUtil::SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_EASY );
SongUtil::SortSongPointerArrayByMeter( arraySongs, Difficulty_Easy );
if( (bool)PREFSMAN->m_bPreferredSortUsesGroups )
stable_sort( arraySongs.begin(), arraySongs.end(), SongUtil::CompareSongPointersByGroup );
bUseSections = false;
@@ -463,16 +463,16 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDat
SongUtil::SortSongPointerArrayByGenre( arraySongs );
break;
case SORT_EASY_METER:
SongUtil::SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_EASY );
SongUtil::SortSongPointerArrayByMeter( arraySongs, Difficulty_Easy );
break;
case SORT_MEDIUM_METER:
SongUtil::SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_MEDIUM );
SongUtil::SortSongPointerArrayByMeter( arraySongs, Difficulty_Medium );
break;
case SORT_HARD_METER:
SongUtil::SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_HARD );
SongUtil::SortSongPointerArrayByMeter( arraySongs, Difficulty_Hard );
break;
case SORT_CHALLENGE_METER:
SongUtil::SortSongPointerArrayByMeter( arraySongs, DIFFICULTY_CHALLENGE );
SongUtil::SortSongPointerArrayByMeter( arraySongs, Difficulty_Challenge );
break;
default:
ASSERT(0); // unhandled SortOrder
@@ -737,10 +737,10 @@ void MusicWheel::UpdateSwitch()
Difficulty dc = Difficulty_Invalid;
switch( GAMESTATE->m_SortOrder )
{
case SORT_EASY_METER: dc = DIFFICULTY_EASY; break;
case SORT_MEDIUM_METER: dc = DIFFICULTY_MEDIUM; break;
case SORT_HARD_METER: dc = DIFFICULTY_HARD; break;
case SORT_CHALLENGE_METER: dc = DIFFICULTY_CHALLENGE; break;
case SORT_EASY_METER: dc = Difficulty_Easy; break;
case SORT_MEDIUM_METER: dc = Difficulty_Medium; break;
case SORT_HARD_METER: dc = Difficulty_Hard; break;
case SORT_CHALLENGE_METER: dc = Difficulty_Challenge; break;
}
if( dc != Difficulty_Invalid )
{
@@ -1049,10 +1049,10 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
continue; // skip
// TRICKY: Don't require that edits be present if perferred
// difficulty is DIFFICULTY_EDIT. Otherwise, players could use this
// difficulty is Difficulty_Edit. Otherwise, players could use this
// to set up a 100% chance of getting a particular locked song by
// having a single edit for a locked song.
if( GAMESTATE->m_PreferredDifficulty[p] == DIFFICULTY_EDIT )
if( GAMESTATE->m_PreferredDifficulty[p] == Difficulty_Edit )
continue; // skip
vDifficultiesToRequire.push_back( GAMESTATE->m_PreferredDifficulty[p] );