enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+24 -24
View File
@@ -72,8 +72,8 @@ RString ModeSwitcher::GetStyleName()
{
switch( GAMESTATE->m_PreferredDifficulty[i].Get() )
{
case DIFFICULTY_BEGINNER: sDiff[i] = "Beginner\n"; break;
case DIFFICULTY_EASY:
case Difficulty_Beginner: sDiff[i] = "Beginner\n"; break;
case Difficulty_Easy:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -84,7 +84,7 @@ RString ModeSwitcher::GetStyleName()
sDiff[i] = "Light\n"; break;
}
}
case DIFFICULTY_MEDIUM:
case Difficulty_Medium:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -95,7 +95,7 @@ RString ModeSwitcher::GetStyleName()
sDiff[i] = "Standard\n"; break;
}
}
case DIFFICULTY_HARD:
case Difficulty_Hard:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -106,7 +106,7 @@ RString ModeSwitcher::GetStyleName()
sDiff[i] = "Heavy\n"; break;
}
}
case DIFFICULTY_CHALLENGE: sDiff[i] = "Challenge\n"; break;
case Difficulty_Challenge: sDiff[i] = "Challenge\n"; break;
default: sDiff[i] = ""; break;
}
}
@@ -129,14 +129,14 @@ RString ModeSwitcher::GetNextStyleName()
{
if(GAMESTATE->IsPlayerEnabled(i))
{
if(GAMESTATE->m_PreferredDifficulty[i] != DIFFICULTY_CHALLENGE)
if(GAMESTATE->m_PreferredDifficulty[i] != Difficulty_Challenge)
{
sStyleName[i] = GAMESTATE->GetCurrentStyle()->m_szName;
sStyleName[i].MakeUpper();
switch(GAMESTATE->m_PreferredDifficulty[i])
{
case DIFFICULTY_BEGINNER:
case Difficulty_Beginner:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -147,7 +147,7 @@ RString ModeSwitcher::GetNextStyleName()
sDiff[i] = "Light\n"; break;
}
}
case DIFFICULTY_EASY:
case Difficulty_Easy:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -158,7 +158,7 @@ RString ModeSwitcher::GetNextStyleName()
sDiff[i] = "Standard\n"; break;
}
}
case DIFFICULTY_MEDIUM:
case Difficulty_Medium:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -169,8 +169,8 @@ RString ModeSwitcher::GetNextStyleName()
sDiff[i] = "Heavy\n"; break;
}
}
case DIFFICULTY_HARD: sDiff[i] = "Challenge\n"; break;
case DIFFICULTY_CHALLENGE: sDiff[i] = "Beginner\n"; break;
case Difficulty_Hard: sDiff[i] = "Challenge\n"; break;
case Difficulty_Challenge: sDiff[i] = "Beginner\n"; break;
default: sDiff[i] = ""; break;
}
}
@@ -202,14 +202,14 @@ RString ModeSwitcher::GetPrevStyleName()
{
if(GAMESTATE->IsPlayerEnabled(i))
{
if(GAMESTATE->m_PreferredDifficulty[i] != DIFFICULTY_BEGINNER)
if(GAMESTATE->m_PreferredDifficulty[i] != Difficulty_Beginner)
{
sStyleName[i] = GAMESTATE->GetCurrentStyle()->m_szName;
sStyleName[i].MakeUpper();
switch(GAMESTATE->m_PreferredDifficulty[i])
{
case DIFFICULTY_CHALLENGE:
case Difficulty_Challenge:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -220,8 +220,8 @@ RString ModeSwitcher::GetPrevStyleName()
sDiff[i] = "Heavy\n"; break;
}
}
case DIFFICULTY_EASY: sDiff[i] = "Beginner\n"; break;
case DIFFICULTY_MEDIUM:
case Difficulty_Easy: sDiff[i] = "Beginner\n"; break;
case Difficulty_Medium:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -232,7 +232,7 @@ RString ModeSwitcher::GetPrevStyleName()
sDiff[i] = "Light\n"; break;
}
}
case DIFFICULTY_HARD:
case Difficulty_Hard:
{
if(GAMESTATE->m_pCurGame->m_szName == RString("pump"))
{
@@ -243,7 +243,7 @@ RString ModeSwitcher::GetPrevStyleName()
sDiff[i] = "Standard\n"; break;
}
}
case DIFFICULTY_BEGINNER: sDiff[i] = "Challenge\n"; break;
case Difficulty_Beginner: sDiff[i] = "Challenge\n"; break;
default: sDiff[i] = ""; break;
}
}
@@ -272,14 +272,14 @@ void ModeSwitcher::ChangeMode(PlayerNumber pn, int dir)
{
if(GAMESTATE->IsPlayerEnabled(pn))
{
if(GAMESTATE->m_PreferredDifficulty[pn] != DIFFICULTY_CHALLENGE)
if(GAMESTATE->m_PreferredDifficulty[pn] != Difficulty_Challenge)
{
switch(GAMESTATE->m_PreferredDifficulty[pn])
{
case DIFFICULTY_BEGINNER: GAMESTATE->m_PreferredDifficulty[pn].Set( DIFFICULTY_EASY ); break;
case DIFFICULTY_EASY: GAMESTATE->m_PreferredDifficulty[pn].Set( DIFFICULTY_MEDIUM ); break;
case DIFFICULTY_MEDIUM: GAMESTATE->m_PreferredDifficulty[pn].Set( DIFFICULTY_HARD ); break;
case DIFFICULTY_HARD: GAMESTATE->m_PreferredDifficulty[pn].Set( DIFFICULTY_CHALLENGE ); break;
case Difficulty_Beginner: GAMESTATE->m_PreferredDifficulty[pn].Set( Difficulty_Easy ); break;
case Difficulty_Easy: GAMESTATE->m_PreferredDifficulty[pn].Set( Difficulty_Medium ); break;
case Difficulty_Medium: GAMESTATE->m_PreferredDifficulty[pn].Set( Difficulty_Hard ); break;
case Difficulty_Hard: GAMESTATE->m_PreferredDifficulty[pn].Set( Difficulty_Challenge ); break;
}
m_Stylename.SetText(GetStyleName());
m_Nextmode.SetText(GetNextStyleName());
@@ -289,9 +289,9 @@ void ModeSwitcher::ChangeMode(PlayerNumber pn, int dir)
else
{
if(GAMESTATE->IsPlayerEnabled(PLAYER_1))
GAMESTATE->m_PreferredDifficulty[PLAYER_1].Set( DIFFICULTY_CHALLENGE );
GAMESTATE->m_PreferredDifficulty[PLAYER_1].Set( Difficulty_Challenge );
if(GAMESTATE->IsPlayerEnabled(PLAYER_2))
GAMESTATE->m_PreferredDifficulty[PLAYER_2].Set( DIFFICULTY_CHALLENGE );
GAMESTATE->m_PreferredDifficulty[PLAYER_2].Set( Difficulty_Challenge );
}
}