enum name cleanup: DIFFICULTY_* -> Difficulty_*
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@@ -110,7 +110,7 @@ void LifeMeterBar::Load( const PlayerState *pPlayerState, PlayerStageStats *pPla
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bool bMercifulBeginnerInEffect =
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GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR &&
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GAMESTATE->IsPlayerEnabled( pPlayerState ) &&
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GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == DIFFICULTY_BEGINNER &&
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GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == Difficulty_Beginner &&
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PREFSMAN->m_bMercifulBeginner;
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if( bMercifulBeginnerInEffect )
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{
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