enum name cleanup: DIFFICULTY_* -> Difficulty_*
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@@ -29,24 +29,24 @@ Difficulty StringToDifficulty( const RString& sDC )
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{
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RString s2 = sDC;
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s2.MakeLower();
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if( s2 == "beginner" ) return DIFFICULTY_BEGINNER;
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else if( s2 == "easy" ) return DIFFICULTY_EASY;
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else if( s2 == "basic" ) return DIFFICULTY_EASY;
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else if( s2 == "light" ) return DIFFICULTY_EASY;
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else if( s2 == "medium" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "another" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "trick" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "standard" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "difficult") return DIFFICULTY_MEDIUM;
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else if( s2 == "hard" ) return DIFFICULTY_HARD;
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else if( s2 == "ssr" ) return DIFFICULTY_HARD;
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else if( s2 == "maniac" ) return DIFFICULTY_HARD;
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else if( s2 == "heavy" ) return DIFFICULTY_HARD;
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else if( s2 == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "challenge" )return DIFFICULTY_CHALLENGE;
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else if( s2 == "expert" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "oni" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "edit" ) return DIFFICULTY_EDIT;
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if( s2 == "beginner" ) return Difficulty_Beginner;
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else if( s2 == "easy" ) return Difficulty_Easy;
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else if( s2 == "basic" ) return Difficulty_Easy;
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else if( s2 == "light" ) return Difficulty_Easy;
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else if( s2 == "medium" ) return Difficulty_Medium;
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else if( s2 == "another" ) return Difficulty_Medium;
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else if( s2 == "trick" ) return Difficulty_Medium;
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else if( s2 == "standard" ) return Difficulty_Medium;
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else if( s2 == "difficult") return Difficulty_Medium;
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else if( s2 == "hard" ) return Difficulty_Hard;
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else if( s2 == "ssr" ) return Difficulty_Hard;
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else if( s2 == "maniac" ) return Difficulty_Hard;
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else if( s2 == "heavy" ) return Difficulty_Hard;
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else if( s2 == "smaniac" ) return Difficulty_Challenge;
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else if( s2 == "challenge" )return Difficulty_Challenge;
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else if( s2 == "expert" ) return Difficulty_Challenge;
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else if( s2 == "oni" ) return Difficulty_Challenge;
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else if( s2 == "edit" ) return Difficulty_Edit;
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else return Difficulty_Invalid;
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}
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