enum name cleanup: DIFFICULTY_* -> Difficulty_*

This commit is contained in:
Chris Danford
2007-02-22 07:18:05 +00:00
parent 59df866348
commit f77647b5ad
34 changed files with 189 additions and 189 deletions
+2 -2
View File
@@ -148,7 +148,7 @@ void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &vpCours
course_sort_val.clear();
for( unsigned i = 0; i < vpCoursesInOut.size(); ++i )
{
int iMeter = vpCoursesInOut[i]->GetMeter( GAMESTATE->GetCurrentStyle()->m_StepsType, DIFFICULTY_MEDIUM );
int iMeter = vpCoursesInOut[i]->GetMeter( GAMESTATE->GetCurrentStyle()->m_StepsType, Difficulty_Medium );
course_sort_val[vpCoursesInOut[i]] = ssprintf( "%06i", iMeter );
}
sort( vpCoursesInOut.begin(), vpCoursesInOut.end(), CompareCoursePointersByTitle );
@@ -193,7 +193,7 @@ void CourseUtil::SortByMostRecentlyPlayedForMachine( vector<Course*> &vpCoursesI
void CourseUtil::MakeDefaultEditCourseEntry( CourseEntry& out )
{
out.pSong = GAMESTATE->GetDefaultSong();
out.stepsCriteria.m_difficulty = DIFFICULTY_MEDIUM;
out.stepsCriteria.m_difficulty = Difficulty_Medium;
}
//////////////////////////////////