add Lua methods
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@@ -819,6 +819,42 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.WriteFile( STEPMANIA_INI_PATH );
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaPrefsManager : public Luna<T>
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{
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public:
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LunaPrefsManager() { LUA->Register( Register ); }
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static int GetEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bEventMode ); return 1; }
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static int SetEventMode( T* p, lua_State *L ) { p->m_bEventMode = BArg(1); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetEventMode )
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ADD_METHOD( SetEventMode )
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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// then we'll register it later when we reinit Lua just before
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// initializing the display.
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if( PREFSMAN )
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{
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lua_pushstring(L, "PREFSMAN");
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PREFSMAN->PushSelf( LUA->L );
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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}
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};
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LUA_REGISTER_CLASS( PrefsManager )
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// lua end
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CoinMode PrefsManager::GetCoinMode()
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{
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if( m_bEventMode && m_CoinMode == COIN_PAY )
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